Hollywood actor Colin Farrell was chosen as the baddie. Let’s see if he can turn the tables.
London, United Kingdom (IP): Batman Arkham is a benchmark for immersion in gameplay. It is probably the most successful adventure game ever and it set the benchmark for what a new entry should be like.
It is impossible not to get caught up in this type of quality and the risk of failure does not need to exist when it comes to investing in a simulator style game.
If the rest of the lineup had featured the strongest Arkham DLC’s (looter packs), then this launch would have been fully justified.
Published by Warner Bros. Interactive, the $60 version does offer a decent amount of content (2x as much of the £35, £32 or €35 combo). Arkham: City, Arkham Asylum, Origins, Batman: Arkham Maze and Batman: Arkham Knight are all included.
New in the game is a Dark Knight: Court of Owls DLC pack which adds to the Easter Egg collection. As a regular fan of Batman’s incarnations in comic books and films, I was chuffed to see them all included in the original.
Unfortunately, Arkham is not a Disney Infinity or Skylanders game where you can unlock new toys. The whole point of Bruce Wayne is that we should know who he is before the game kicks off, and I struggled with this concept.
I imagined I would learn his secret identity on the seventh level of the game (five levels through each of the three major Bat modes) but then realise that this detail is completely absent. They told me to expect it and without it there is no reason to want to play the game.
Batman Arkham is meant to be a seamless, relentless experience. With only a third of the game completed I can honestly say I have barely scratched the surface.
At no point did I feel any hesitation or concerns about being chased through sewers, fighting criminals, traipsing through parks, being pursued by the Batmobile and encountering a whole new Batman range of enemies.